Rardo, written in Aurebesh RARDO · GAMES
Rardo/Games/Everyone Expire
Everyone Expire iconIn development · PC · Steam Everyone Expire logo

You are the problem.

A spiteful tabletop deckbuilder. You're the Dungeon Master. The party trusts you. That's their first mistake.

The game

Most games let you play the hero. This isn't most games.

Four adventurers walk into your tavern, each with a class, a signature flaw and a handful of traits you're about to exploit.

Afraid of spiders? Noted. Greedy? Lovely. Licks things? (Yes, that's a real trait. No, I won't be taking questions.)

01

Bait the encounter

Lay three cards on the table. A hooded stranger. Free ale. A suspicious cellar door. The party picks what looks tempting, which is exactly the point.

Free Ale card art
02

Fudge the dice

Every roll happens in the open. Then you quietly burn a fudge card. Loaded dice. Doppelgangers. Forced ones. Nobody saw anything.

Loaded Dice card art
03

Betray the party

Sway one adventurer, or the whole table, straight into the bar fight. Watch out for the Rules Lawyer. They object. They always object.

Bar Fight card art
04

Into the lair

Lead them through the route, area by area, into a boss fight you've spent the whole run setting up. Then take the credit.

The lair
Meet your employer

Malice.

"Your new employer, tutor and, if the paperwork is honest, eternal problem."

Malice spent years watching adventuring tables from somewhere above them. Then he noticed a die could be persuaded. Then he noticed misery goes further if the party lives long enough to feel it.

Now he's hiring. You're the apprentice. He supplies the contracts, the cards and the running commentary. You supply the suffering. Done properly. With paperwork.

Make them suffer well. — Malice

Malice, a red horned demon in a purple and gold coat, steepling his fingers
A giant die hanging in the sky over the adventurers
01The die in the sky
A furious DM flips the table while Malice falls through
02Table, flipped
The final room, total party kill
03The final room
Malice teaching his apprentice
04Enter: you

Panels from Malice's prologue, the in-game graphic novel.

10Classes to disappoint
350+Illustrated card arts
28Monsters in the binder
1Developer (tired)
Rogues gallery

Your staff. Their problem.

Bosses and minions on your side of the screen. Not smart, but loyal, which is more than can be said for the party. Hover a name.

Screens

Actual pixels. Actual game.

Pre-alpha, so everything here is subject to change, balance and the occasional existential crisis.

The party

Ten classes. Zero self-preservation.

Every party is four classes, each with a signature flaw and a stack of traits. Sometimes they pair up badly.

Speaks to the Dead and Afraid of Ghosts on the same warlock is my personal favourite.

Grimble, rogue
01Rogue

Grimble

Prefers to enter last and leave with more than he brought. Considers an empty pocket a missed opportunity.

  • Greedy
  • Twitchy
Brother Damp, cleric
02Cleric

Brother Damp

Great faith in providence. Very little faith in bridges. Packs spare socks before holy water.

  • Team mum
  • Protects the weak
Bimble, bard
03Bard

Bimble

Treats a dungeon as an unusually hostile venue. Silence is just an audience waiting to be won over.

  • Main character
  • Greedy
Hawklet, ranger
04Ranger

Hawklet

Reads tracks more readily than expressions. Creatures make more sense than the people following him.

  • Cautious
  • Animal friend
From the deck

A few bad ideas.

Free Ale
Free Ale card art DC7DMG4 On a fail: Drunk It's free. That's the first warning sign. Temptation
Hooded Stranger
Hooded Stranger card art DC9DMG8 On a fail: 8 damage Definitely just a normal patron. Definitely. Social
Suspicious Cellar Door
Suspicious Cellar Door card art DC8DMG5 On a fail: 5 damage The barkeep says don't. The stairs say do. Route
Bar Fight
Bar Fight card art DC9DMG6 On a fail: 6 damage Someone mentioned someone's mother. It escalates. Threat
Self-Help Lich
Self-Help Lich card art DC11DMG7 On a fail: Cursed Undead, unbothered, and workshopping a keynote on 'letting go'. Social
Beholder of HR
Beholder of HR card art DC10DMG6 On a fail: Rattled Many eyes. All of them on the paperwork you did not file. Monster

Real cards, real numbers, straight out of the deck. DC is what they have to beat. DMG is what it costs them when they don't.

Origin story

It started as a song.

Not a design doc. Not a pitch deck. A song. "I Wanna Be a Dungeon Master" was a late-night mess-about in Suno that got stuck in my head, then refused to leave.

A DM who doesn't want the party to win. Who wants to watch. Who might be enjoying this a bit too much. That idea needed somewhere to live, so it got a game. The game got a demon. The demon got a bath.

So yes, a game heading to Steam exists because of a 5 minute 48 second song. (Probably the most expensive song I've ever made.)

Everyone Expire devlog

Notes from the parts that broke first.

First Steam build is up

A private pre-alpha build is sitting on Steam. It boots, it renders, it passed every check I threw at it. Steam won't let me hand out tester keys for three weeks after creating the app, so right now it's a very expensive game only I can play. Progress.

Milestone

Bad Ideas 101

The tutorial is a scripted route that deals exact bait and rigs the dice so every lesson lands. Yes, the game about cheating teaches you by cheating. It felt right.

Tutorial

Alpha standing

Card faces, fudge frames, scene backgrounds, party art, and a meta progression that hands out loot crates. About 14% of those crates are mimics. They bite.

Build

Desktop first. Steam next.

It started phone-shaped, as Do Not Trust the DM. Then it got ambitious and a better name. The direction is now desktop landscape, aimed squarely at a Steam release.

Direction
Steam page coming soon. Wishlist button lands here.