Screwed.
You are a living screw. You can't walk. You can roll, spin, and bite into things — and whatever you bite into becomes your body.
Two planks screwed at the ends make a compass. And a compass walks.
There are no recipes and no build menu. Screw yourself into a plank and you've made a hinge. Screw into a second one and you've made legs — ugly, wobbly, barely-functional legs that fall over a lot.
That's the game. Every barrier sits just above what a rolling screw can manage and just below what a walker can clear, so "you need legs" is a measured fact rather than a hint.
- Genre2D physics platformer
- You areA screw. With eyes. That's the whole character sheet
- BodiesEmergent — whatever you screw yourself into becomes your legs
- Built withPlanck.js physics
- StatusPlayable prototype, resting on the back burner. The walker is about two-thirds reliable, which is either a bug or the joke
A screw with ambition.
Dead screws in the background have X's for eyes. The game never mentions it.



On the back burner.
The prototype plays, the levels are measured, and the walker falls over about a third of the time. Fixing that properly means giving the planks actual feet, which is a real job rather than a tweak.
So it's resting. Not cancelled, not finished — parked somewhere warm until it gets its turn again.