Crave.
Dig. Eat. Grow. A grid-based worm platform puzzler about getting longer without getting stuck.
Snake, but with gravity and a grudge.
You're a worm. You eat to grow. Growing lets you bridge gaps and climb. Growing also makes you long, heavy and very, very good at trapping yourself in a hole.
Red food shrinks you back down. Boxes get pushed. Platforms move. Towers get in the way. Fall too far, get crushed, or run out of legal moves, and it's a 3-2-1 back to the start.
- GenreGrid-based worm platform puzzler
- Levels60 hand-built levels on a branching route, plus generated cave levels that are replay-verified as solvable
- MechanicsGrowth food, shrink food, pushable boxes, moving platforms, towers, crush and fall fails
- PlatformMobile first, portrait, swipe to move
- EngineGodot 4
- StatusSchrödinger's worm. Being worked on and forgotten about at the same time, until someone checks.
Brown. Extremely brown.
It's a game about dirt. I committed to the bit.




It started as a snake clone.
Snake is on every "games to build" list. I knew that. I built one anyway. Then it grew platforms, then gravity, then a campaign, and at some point it made me an album. (Long story. It's written down.)
Read the whole thing: How a Snake Game Made Me an Album on lukecutmore.com.
Dig · Eat · Grow. Preparing verified routes…