Rardo, written in Aurebesh RARDO · GAMES
Rardo/Games/Crave
In development. Or forgotten about.

Crave.

Dig. Eat. Grow. A grid-based worm platform puzzler about getting longer without getting stuck.

The worm

Snake, but with gravity and a grudge.

You're a worm. You eat to grow. Growing lets you bridge gaps and climb. Growing also makes you long, heavy and very, very good at trapping yourself in a hole.

Red food shrinks you back down. Boxes get pushed. Platforms move. Towers get in the way. Fall too far, get crushed, or run out of legal moves, and it's a 3-2-1 back to the start.

  • GenreGrid-based worm platform puzzler
  • Levels60 hand-built levels on a branching route, plus generated cave levels that are replay-verified as solvable
  • MechanicsGrowth food, shrink food, pushable boxes, moving platforms, towers, crush and fall fails
  • PlatformMobile first, portrait, swipe to move
  • EngineGodot 4
  • StatusSchrödinger's worm. Being worked on and forgotten about at the same time, until someone checks.
Screens

Brown. Extremely brown.

It's a game about dirt. I committed to the bit.

Crave cave level with the worm digging toward food
Cave level
Crave home screen with skins
Dress the worm
Crave level map
The route
Crave level complete celebration
Rare footage of winning
The backstory

It started as a snake clone.

Snake is on every "games to build" list. I knew that. I built one anyway. Then it grew platforms, then gravity, then a campaign, and at some point it made me an album. (Long story. It's written down.)

Read the whole thing: How a Snake Game Made Me an Album on lukecutmore.com.

Crave loading screen: Dig, Eat, Grow Dig · Eat · Grow. Preparing verified routes…